AMC TC Wiki

When starting a new game, player are prompted to select a difficulty. AMC Squad has five difficulty levels, or skill levels, that provide general difficulty settings that allow a greater variety of players to enjoy the game.

Skill Name Description Special
1 Story For the story, or for taking it easy
  • No enemy resistances
  • Low enemy count, accuracy and aggressiveness
  • Double ammunition
  • ⅓ damage to player
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2 Standard Intended for first-time players of the AMC Squad
  • Partial enemy resistances (50%)
  • Normal enemy count, accuracy and aggressiveness
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3 Expert Intended for experienced AMC Squad players
  • Full enemy resistances (100%)
  • Higher enemy count, accuracy and aggressiveness
  • Characters will be fatigued with excessive use
  • Finishing the first and second episodes on this difficulty or above unlocks golden pistols and shotguns respectively for purchase from the Shopkeeper.
4 Professional Intended for hardcore AMC Squad players
  • Full enemy resistances (100%)
  • Even higher enemy count, accuracy and aggressiveness
  • Characters will be fatigued with excessive use
  • Finishing episodes on this difficulty or above unlocks extended epilogues for each episode.
5 Armageddon You will be massacred!
  • Full enemy resistances (100%)
  • Greatest enemy count, accuracy and aggressiveness
  • Characters will be fatigued with excessive use
  • Enemies do ×2 damage
  • Advanced enemy types will appear earlier
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Trivia[]

  • Fatigue system (that is present on higher difficulty levels) was designed to make players won't use only one playable character for playing all levels. If you choose an agent for running several missions continuously, he/she will be tired and then exhausted. They have reduced stamina and worse accuracy when fatigued, so it's advised to choose other agents while these rest, it would take about 1 or 2 missions for them to recover.
  • On higher difficulty levels, the raise in enemy count does help in getting additional base budget (earlier versions provided an explicit multiplier, but this is no longer the case).
  • Before the Anniversary Edition, Professional and Armageddon difficulty levels also disabled the crosshair. This feature, however, was scrapped, probably because it heavily tipped the game balance to the side of weapons equipped with scopes or laser sights.