These items (referred to as H-Items or Inventory slot 1) are the equivalents of Duke Nukem's Holoduke item, and can vary depending on what character you play as. It is always an item indicative of the character, and, when used, it provides a distinct gameplay effect that allows for unique strategies.
- James's Forcefield Belt
Allows James to deploy a forcefield that can deflect projectiles. Can also be used by Bombshell.
- Zaxtor's Hologram
Deploys a hologram of Zaxtor in the position it is used in to distract nearby enemies.
- Merlijn's Super Shield
Gives Merlijn a heavy shield that can withstand 200 points of damage. This upgraded shield remains until the end of the level. Repeat uses replenish the shield's strength.
- Highwire's Support Radio
Allows Highwire to summon ally AMC troopers.
- Sang's Mirror Orb
Allows Sang to reflect damage made by enemies back at them. Can also be used by the Cultist.
- Rusty's Throwing Star Belt
Allows Rusty to launch silver shurikens in multiple directions. As they are made of silver, they can harm even supernatural enemies.
- Geoffrey's Bandanna
While active, Geoffrey's weapons do not deplete ammo.
- Mikko's Ammo Backpack
Gives Mikko ammunition for his weapons.
- Micky's Mini-Turret
Allows Micky to set up an Mini-Turret that targets nearby enemies.
- Snowfall's Vajra Device
Protects Snowfall from psychic type attacks when active.
- Kagura's Mega Cluster Charge
Allows Kagura to place a bomb on the ground that soon explodes and launches a bunch of tiny bomblets.
- Jane's Arm Blade
While active, Jane Ashford's kick is replaced by a beam sabre weapon. Whereas her kicks deal between 10-20 damage, the sabre reliably deals about 100 and can injure all enemies, be they armored, supernatural, or neither.
- Maarten's Conjuration
Allows Maarten to summon a random item, which can range from a healing flask to Super armour. Can also shoot out a bunch of tiny projectiles that can do very little damage to enemies.