Background[]
Weapon Information | |
---|---|
Name |
Pancor Jackhammer |
Gun Type |
Slot 2 Shotgun |
Firing type |
|
Weight |
Medium |
Mag Capacity |
10 |
Damage Level |
High |
Belongs to |
The Pancor Jackhammer; an automatic shotgun that was saved from funding oblivion by the EDF. Fires quickly but has a mean kick and a 10-round detachable magazine. James used this gun throughout Imagination World.
Imagination World[]
The Jackhammer performs identically between IW and AMC TC.
Gameplay[]
It fires Shotgun blasts at high speeds and forces your view upwards, meaning that good mouse control is required to keep the gun aimed at target. A good tactic is to aim at an enemies' feet and hold the fire button; the recoil will force the gun up and most likely make the third shot a headshot as well.
It cannot accept any alternate ammo types, however, limiting its versatility, especially in levels heavy with armored enemies.
Location[]
You can gain the Jackhammer for use in the AMC TC by beating Episode 4 of Imagination World and choosing the good ending. This will create a file called iw_complete.amctc in the IW directory; dropping this into the AMC TC's data folder will unlock this gun and the M1911 for selection in the loadout screen.
Upgrades[]
There are no upgrades for the Jackhammer.
More information[]
Wikipedia page on the Jackhammer
James' Guns |
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Imagination World M1911 · MAC 10 · Mossberg ·
Jackhammer · MP5SD · M4A1+M203 · Rocket-Grenade Launcher · Flip-HE grenade · XM8-Laser Rifle · Particle Cannon · .357 Magnum · Crossbow · GDF Plasma Gun · Flamethrower AMC Squad Slot 2:Glock · M1911 · FN-57 · OTs-33 · Golden Jericho · PPK · Beretta 92 · Slot 3:Protecta · Jackhammer · Auto 5 · KSG-12 · Golden HK CAWS · Slot 4:HK MP7 · MP5+M203 · PP-19 · UMP45 · Slot 5:Rocket-Grenade Launcher · 40mm Launcher · Slot 6:Flip-HE grenade · Slot 7:XM8-Laser Rifle · EXPL-Crossbow · Dark Matter XM8 · Slot 8:Steyr AUG · LR-300+M203 · M4-15 · G36+M203 · Slot 9:Proximity Dynamite · Slot 0:M16+Mossberg 500 · AN-94+GP25 · Gilboa AR |