Background
Weapon Information | |
---|---|
Name |
Pancor Jackhammer |
Gun Type |
Slot 2 Shotgun |
Firing type |
|
Weight |
Medium |
Mag Capacity |
10 |
Damage Level |
High |
Belongs to |
The Pancor Jackhammer; an automatic shotgun that was saved from funding oblivion by the EDF. Fires quickly but has a mean kick and a 10-round detachable magazine. James used this gun throughout Imagination World.
Imagination World
The Jackhammer performs identically between IW and AMC TC.
Gameplay
It fires Shotgun blasts at high speeds and forces your view upwards, meaning that good mouse control is required to keep the gun aimed at target. A good tactic is to aim at an enemies' feet and hold the fire button; the recoil will force the gun up and most likely make the third shot a headshot as well.
It cannot accept any alternate ammo types, however, limiting its versatility, especially in levels heavy with armored enemies.
Location
You can gain the Jackhammer for use in the AMC TC by beating Episode 4 of Imagination World and choosing the good ending. This will create a file called iw_complete.amctc in the IW directory; dropping this into the AMC TC's data folder will unlock this gun and the M1911 for selection in the loadout screen.
Upgrades
There are no upgrades for the Jackhammer.
More information
Wikipedia page on the Jackhammer
James' Guns |
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Imagination World M1911 · MAC 10 · Mossberg ·
Jackhammer · MP5SD · M4A1+M203 · Rocket-Grenade Launcher · Flip-HE grenade · XM8-Laser Rifle · Particle Cannon · .357 Magnum · Crossbow · GDF Plasma Gun · Flamethrower AMC Squad Slot 2:Glock · M1911 · FN-57 · OTs-33 · Golden Jericho · PPK · Beretta 92 · Slot 3:Protecta · Jackhammer · Auto 5 · KSG-12 · Golden HK CAWS · Slot 4:HK MP7 · MP5+M203 · PP-19 · UMP45 · Slot 5:Rocket-Grenade Launcher · 40mm Launcher · Slot 6:Flip-HE grenade · Slot 7:XM8-Laser Rifle · EXPL-Crossbow · Dark Matter XM8 · Slot 8:Steyr AUG · LR-300+M203 · M4-15 · G36+M203 · Slot 9:Proximity Dynamite · Slot 0:M16+Mossberg 500 · AN-94+GP25 · Gilboa AR |