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The Megabase is the first mandatory mission ofEpisode 1 of the AMC Squad.

Mission Summary[]

The AMC Squad's first mission involves fighting off a Cycloid attack on an EAF military facility called "The Megabase". Their objective involves defeating the aliens and finding out why they attacked the facility.

Plot[]

After defeating the majority of the invading forces that have taken control of the base, the AMC Squad discovers an underground facility where a form of precognition technology was being researched, using genetically engineered creatures derived from Octabrain DNA. Through their research the EAF scientists discovered that the Octabrains in the Cycloid's armies were actually derived from a highly intelligent lifeform the Cycloids found a long time ago.

After defeating the Battlelord that had locked itself into the main precognition room, the team switched on the machines and were greeted with a prediction of a disaster on Ganymede. Having stopped the Cycloid threat, the squad immediately sets off and makes their way towards Jupiter's largest moon.

Gameplay[]

Megabase1

Upper base area of Megabase

The mission starts with your ship being shot down by an anti-air rocket. The only class of enemies faced in this map are Cycloids, most of which consist of Lizard Troopers and Pig-cops. The map acts as an introduction into the main features of the TC, with plenty of temporary weapons and alternate ammo scattered about. It starts out easy, but resistance grows steadily as the player makes their way up the cliff.

As of version 3.0, Riot Pigcops can be encountered on Professional difficulty and higher, and there are many more Enforcers and even Battlelords to be encountered throughout the map.

Secrets[]

Megabase secret 1 bathroom

Secret #1

Megabase secret 2

Secret #2

Megabase secret 3

Secret #3

Megabase-Secret

Secret #4

  1. After opening the blue key door, there will be a locked door; you can kick it open to enter a bathroom with ammo inside.
  2. In the room with the broken door switch, use a barrel to jump atop the green crates to find a switch which will open the window shutters. Use another barrel to jump to the open shutters; between the two windows are false walls, containing a gold amulet.
  3. In the lab with the Precog brain, there is a grate on the floor near the entrance; shoot it to reveal a tunnel to the adjacent building, with ammo inside. (This secret can be accessed from either building).
  4. After reaching the top of the cliff towards the end of the level, proceed to the locked hydraulic door near where a Battlelord spawns. To the left of this door tucked in a corner is a hidden slot 7 weapon. Picking it up counts as a secret.

Uncounted Secrets[]

  1. There is a number of scientists protected by a forcefield in the Med-bay where the first precog brain is found. If you jump onto the roof of the building, it is possible to enter this room through a vent located there. It contains 3 scientists that can be rescued, some dialogue, as well as a Slot 0 weapon.
  2. In the final area where the large array of precog brains can be found, there is a bathroom with a small vent that leads to a hidden room containing a Megasphere. To access it, you need to take the Shrinker found in the Med-bay to this location and shrink yourself by firing at the mirror. Note that you cannot backtrack once you opened the red key door, so make sure to pick the Shrinker up beforehand.

Weapons + Artifacts[]

None to be found.[]

Tech Points[]

There are 3 scientists that can be rescued in this mission, each of which awards one tech point. They can be found in the Med-bay above ground, protected by a forcefield. This room can be entered via a vent in the roof.

Research Projects[]

  1. Medical Converter Kit: In the laboratory where you find the first precog brain, attached to the wall.
  2. Universal Constructor: At the end of the irradiated corridors filled with Protector Drones, near the red keycard. Also attached to a wall like the previous, and thus easy to miss.
  3. Precog Brain: In the final room, lying on a desk near the large array of smaller precog brains.

Evidence/Lore[]

  1. Megabase Med-lab log: Lying on the desk in the Med-bay above ground, next to the precog brain.
  2. Megabase Precog-labs letter: In the final laboratory underground, near the research project at the array of precog brains.

Other items of Interest[]

There are several spirits located around the level if you're playing as Rusty, one being near the Universal Constructor, that will reveal some backstory if spoken to.

When you exit the initial base area into the bottom of the canyon, you can climb up the ladder and enter the door into a small area with some items and a Liztroop major. There's a VR system Geoffrey or Mikko can use here that will open up a machinegun turret near the gate, exceptionally useful on higher difficulty levels.

Scattered throughout the complex are a number of temporary weapons:

  • In the canyon an M16 and 40mm grenades can be found near the dead EDF soldiers.
  • In the Med-bay there is a shrinker near the precog brain.
  • In the building that houses the red keycard panel, a MIA gun can be found.
  • In the final Precog complex, there is a storage closet with a missile launcher.
  • A .50 sniper rifle can be found in the same area where the VR system is located.
  • Explosive shells can also be found for the first time on this level.
AMC Soldier Chibi

Before going into the final area underground (where all the Precog Brain are located), you'll first need to get the Mini-Shrinker. Once underground, go to the bathroom, and shrink yourself by shooting the shrinker at the mirror. Then go through the small vent to find a AMC Soldier Chibi


Trivia[]

Megabase2

Canyon area of Megabase

  • The Megabase went through several iterations before the final result. It was initially started by Highwire and James — Highwire made the base of the tech tunnel and James added some outdoor areas. The map sat idle for a while after that... the plot of the map was going to be about the EAF using an alien genetically modified Queen to generate electricity. The end of the map was going to be circling the base in a helicopter shooting at the giant queen (pretty much like Action Doom's ending).
  • Geoffrey meanwhile worked on a map for his character set in a strange blizzard/storm set on Mars, and converted his FBSP3 map to the TC with a snowy theme. He then decided to merge that map with parts of Megabase, working on and improving the existing architecture. Mikko worked on the map afterwards and created the garage area with the commanders blowing up the door. James then finished up the interiors of the buildings in the main base area — the comm room, the medical bay, the reactor area, and the Precog facility itself.


Missions and Levels in AMC Squad
Hubs: AMC Base 1 · SPOILER · Garmid · New LA · Vehicle Test site · Elysion · Easthaven

Episode 1: The Men Who Were AMC
Mandatory: The Megabase · Dis Base · The Abyss · Welcome to Millhaven · The Snowbase · For Providence
Optional: The Revolution
Secret: Scarlet Hollow


Episode 2: Showdown in Hong Kong
Mandatory: City Under Siege · Big Trouble in China · The Wharf · Island Facility · Tower of Life · The Shadow Realm · The Ghost Ship · Far Mountain reaches · Energeia · Arsia Mons Colony · Orbital Elevator · Arsia Mons Broadcasting · Cohagen Mines · Mars Station · Touching the Sky
Optional: Jungle Base · Zeta base · Xuglop Train
Secret: Repent · Hidden Dojo · Offshore Oil-rig · The Lurking Fear


Episode 3: Quest for the Golden Sang
Mandatory: Assault on X64 · Egypt F.O.B · The Catacombs · The Sanctuary · Inner Sanctuary · Aquaduct · Deep waterway · The Tomb · Le sang's Pyramid · SPOILER · Neutrino · Eviction Notice · Xuglop Assault · Guerillas in the Mist · Forgotten Tomb · Triton Facility
Optional: The Jungle Pyramid · Micky Begins · Chaosphere · Pipedream · Shellshocked · Caligula Station
Secret: Charon


Episode 4: Law of the Knights
Mandatory: Wetlands of Rowgar · Lookout of Irusoph · Necropolis · Picbonear Reservoir · Sjoerds Woodlands · Darrow Lake · Supply Run · Palace of Rowgar · Anchora · Axons Library · Naaldirs Keep
Optional: Serpent Canyon


EDF Side Missions
The Lost Highway · The Final Confrontation · EDF Bureau · Underground Fortress · Secret Base · The Beach · The Fantasy Hotel · A.B.B.A. · Clear the Coast · Wet Dream · Red Saga · Alone in the Dark with the Undead · Metropolitan Starlight

Halloween only Missions Dracula's Castle

Christmas Only Missions Driving Home for Christmas · Wonderful Christmas Time

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