Background[]
Time portals are strange anomalies that started to appear a few months after the world government takeover in Imagination World.
When stepped into, they act as transport to different timezones. Despite being called Time portals, whether they genuinely do throw someone back or forward in time, or to separate identical universes is unknown. Sometimes changing something effects the present world, sometimes it does not. The effects and placement of them seem arbitrary however, and it is rare to find a portal that does not serve some sort of purpose to somebody, somewhere.
The Revelion incident was triggered by Time portals; both by a experiment done by Majestic 12 and also because the Time Portals lead James to discover Magnus' plot to destroy the planet. After Revelion's demise the Time Portals seemed to fade from view; however they still remained usable only to those who shared blood with Revelion. Part of MJ12's experiment on James enabled him to still use the Time portals; people who do not have Revelion's blood can't interact or even see the time portals. Part of Mikko's entry conditions into the AMC Squad was a vial of James' blood; a phone conversation between Mikko and one of his cabinet members suggests they are trying to discover the link between the Blood and usage of the time portals.
The portals appear to be colour-coded; Grey portals fling one into the past, Green ones back into that person's present, Red ones into the future, and Blue portals are one-way only. Whether there are more colour-coded portals is unknown.
Green Time Portal | Red Time Portal | Blue Time Portal |
---|---|---|
Gameplay[]
Portals appear frequently throughout Imagination World episode 4, and are vital to progression. Most portals are only one way. In the AMC Squad, they appear much less frequently (only twice in the Episode 1 of the main campaign, in the Ganymede facility for example). Other characters are unable to see or know of a Time portal's presence; only James can see and use them.
One other key difference is that portals in IW work as soon as you step close to them; in AMC Squad you're required to use them before being transported.
Location[]
Here is a list of time portals in the AMC Squad and where they lead.
Episode One[]
- The Megabase – found in the storeroom with the toolbox.
- Dis Base – found in the dark blue keycard storeroom. Takes James back to a few days ago when scientists were still alive and hiding.
Episode Two[]
- Island Facility – found in the reactor room. Takes James into the future where room is dilapidated, and a super armour is located.
- Zeta base – found in the first section at the very end of a corridor near wreckage after getting the blue keycard.
- Orbital Elevator - found in the garage room. Takes James into the past where Mars still had an atmosphere. Mandatory portal needed to proceed.
Episode Three[]
- The Sanctuary – found in the house where the scientists are hiding. Takes James back to a few days ago to the megasphere.
- The Catacombs – found in the outside area in the corner. Takes James into the past to WWII times where he can fight Nazis, find some treasures and the POW.
Episode Four[]
- Anchora – found inside the city hall. Takes James back to a few days ago to the platinum amulet and a magic upgrade orb.
Misc[]
- Urban Dead (multiplayer invasion map - nonfunctioning) – found to the east in front of an unoccupied building. Takes James to the past where he can sign a lease and purchase the building, turning it into an AMC base in the present (spawns allied soldiers and some weapons).
- Castle invasion (multiplayer invasion map - nonfunctioning) – found dotted throughout level. Simply acts as a teleporters that James can use to move between base and the battlefield quicker.